
The long campaign requires the player to control at least 45 territories and one or two significant cities, which are faction specific, such as Jerusalem, Granada, Rome or Constantinople. The short campaign requires the player to defeat one or two enemy factions (for example, Holy Roman Empire must defeat its historical enemies Milan and Denmark) and control at least 15 settlements. The goal of the campaign depends on which type of campaign is played. When an army engages another army, the player can choose to fight the battle personally in the battle mode, or automatically calculate the outcome. During the player's turn, armies, fleets, and agents can be moved on the map. Gameplay consists of controlling the faction's military, economic, and social systems in large campaign maps. The campaign allows the player to assume control of a faction of the time period, and build a civilization, both economically and militarily in order to conquer other factions. The player then concludes the tutorial with the conquest of Saxon England. Then he joins to fight in the main battle. His initial job is to provide a rearguard whilst the player learns the game controls. The player first takes the role of William Rufus, the son of the army commander William the Conqueror. The game starts with a tutorial based on the Battle of Hastings and the Norman Conquest. Battles are also featured in the campaign. Battles can be played in multiplayer, in user-defined scenarios, or in historical scenarios which simulate real battles such as the Battle of Arsuf or the Battle of Agincourt. Similar to previous titles of the Total War series, the game consists of two modes of play: battles and single-player campaign. A group of English knights attacking French dismounted feudal knights
